Week 9 Class: Value of Design

Grant Robertson – Minister of Finance, Sport & Recreation, and Arts, Culture & Heritage. http://designco.org.nz/value-of-design/the-value-of-design-to-new-zealand/ Exposure: – Screen with video showing project and how it works– Poster for panel/shelf For next Exposure form I need:– Real title– statement with 70 words Chat with Tim Yes it might be a good idea to design for aContinue reading “Week 9 Class: Value of Design”

Week 9: Waiting Room Role Play + Personas

A Role Play is a type of prototyping or simulation technique that can help in quickly eliciting the user experience for a product or service from the target audience. A role-play, just like prototyping can be used as a way to gather data, tweak and re role-play to gather more data from the activity. TheContinue reading “Week 9: Waiting Room Role Play + Personas”

Week 9: Chat with Kerry Ann Lee & Ant Nevin

Chat with Kerry Ann Lee: Don’t get caught up in the technology Be deliberate to speak about what my project can and can’t do, who it works for and who it doesn’t, introduce phases for what it could look like Empathise, focus on the design of the touchpoints, how they work for the user. ChatContinue reading “Week 9: Chat with Kerry Ann Lee & Ant Nevin”

Week 9: Initial Logo Development

https://99designs.co.uk/blog/tips/types-of-logos/ Wordmark Similar to a lettermark, a wordmark or logotype is a font-based logo that focuses on a business’ name alone. Think Visa and Coca-Cola. Wordmark logos work really well when a company has a succinct and distinct name. Google’s logo is a great example of this. The name itself is catchy and memorable so,Continue reading “Week 9: Initial Logo Development”

Week 9: Points to address in Presentation

Problem Audience Insights Central Proposition – Human-centred design can be used to create transparency and reassurance within an urgent care clinic waiting room to enable patients to understand the triage system and feel more at ease whilst waiting. What is Notify? Card – NFC technology, iOS14 Kiosk – privacy tensions Mobile platform – different targetContinue reading “Week 9: Points to address in Presentation”

Week 9: Questionaire

Potential questions to ask in another questionaire: Describe urgent care waiting room experience Do you feel like you need reassurance? Reassurance that you’ll eventually be seen? Description of Notify How the patient journey works 4 touchpoints How the card works Do you think having an animal avatar rather than a number would be better? IfContinue reading “Week 9: Questionaire”

Week 9: The Notify Kiosk/Mobile Platform

Kiosk provides: Summary page – those that don’t want to touch screen don’t need to Waiting time – big for whoever it is, everyone else small and allocated anonymous cow etc. Number of beds Doctors available Triage Scale – what is it? how does it work? Mobile platform provides: Waiting time – big for whoeverContinue reading “Week 9: The Notify Kiosk/Mobile Platform”

Week 9: The Notify Card

https://plastic-cards.co.nz/gallery.html?fbclid=IwAR1DJDTcP1WWQdWAf-jJCAhdgILgCiNClNAQdYjgRn-mCR846qMSem2tp9I Avatar/Icons Rather than being given a number I want to create some form of avatar icons. Each card given out in the waiting room would have a unqiue icon/avatar associated to their position in queue. This would create a more personal experience rather than just feeling like you’re a number in a queue. GoogleContinue reading “Week 9: The Notify Card”

Week 9: Notify.

I think I’ve finally come up with a name that works for my project. Notify. verb (used with object), no·ti·fied, no·ti·fy·ing. to inform (someone) or give notice to: to notify the police of a crime. Chiefly British. to make known; give information of: The sale was notified in the newspapers. Some common synonyms of notify are acquaint, apprise, and inform. While all theseContinue reading “Week 9: Notify.”

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